This will allow players to use bless to help control the battlefield effects in a more strategic manner. Blessing a cursed area "cures" the curse surface and all attached surfaces of the curse returning it to a "Normal" state for the duration of the bless spell (IE: it cant be re-cursed for X amount of turns).Īnother solution would be to take bless out of the Source Point pool and have it cost only 2 Action points every 4 turns so that it can be used more freely and more often. Blessing cursed creature (Anything that "bleeds" curse anything) negates the "cursed bleeding" for the duration of the bless. is simply does a little extra damage when the weapon is used and negates the "bleed Curse" from cursed creatures). (Blessed attacks would work like fire, poison, air, or earth does on a weapon. DOS2 blessed water barrels use : r/DivinityOriginalSin - Reddit Webblessed water will heal you if you stand it. Blessing a Player Character grants that character "bleed Bless" and causes "blessed attacks" for the duration of Bless to counter curse. Blessing a surface makes bless topdog in the chain order (curse can't override bless). This makes Bless a waste of action points and a source point. This reality of bless taking a backseat to curse causes almost every fight to take place in a battlefield of cursed, mostly into cursed necrofire. Even if it were blessed at some point, the next time you attack a voidwoken or cursed critter, its right back to cursed. This change adds an AP cost of 3, as well as a cooldown cost of 6, creating a balanced trade-off due to no longer needing a memory slot or spending a source point. I dont think you actually see it in action until you are in act 2 though, where you specifically have to bless your cursed god. Bless becomes an innate skill, removing it as a chore to build around while playing. I think if you look at a blessed target after using it (like the tooltip) it might mention that it cures cursed. ![]() Cast bless on necrofire and it remains cursed instead of becoming blessed. From what I recall, the game never does tell you what bless does in Act 1. If a cursed surface touches the water, it goes directly from blessed to cursed, but not the other way around. Throw down a patch of fire, bless it, then rain on it. IE: Cursed blood will also curse the fire near it, the oil, the steam, the water Etc.īless does not "Cure Curse" nor does it travel from one type to another (not very often anyway). The curse even extends from one surface to another. Every time they are hit, the curse renews. I would love to see Bless be more powerful as a way of negating Cursed Surfaces or simply behaving like curse does now.Ĭurse: Most creatures bleed cursed blood (or other) causing every surface becoming cursed. Joy, but once away form the lovely vacation resort, everything is on Necrofire. When applied to a Character Bless gives Blessed status effect. Simply tell the pig to head to the Sanctuary of Amadia and step into the healing pool, and you’ll be done with the Burning Pigs quest.īe sure to check back with Twinfinite for more information on Divinity: Original Sin 2.It seems more and more I can't seem to have a battle without covering the local area in cursed necrofire. Bless can be used to bless Characters, Items, Surfaces and Clouds. You’ll need the Pet Pal talent to talk to it. Once you get through the ambush, look for a pig named Feder. Im currently working on the translation of Arcturus - The curse and Arcturus uses the Ragnarok engine, has Grandia 2-like combat. This fight is extremely challenging, so be sure to quick save before progressing, and don’t be afraid to go level up some more before attempting it. Continue east through the Hollow Marshes, and you’ll be ambushed by a very powerful Voidling and a bunch of Undead. After casting Bless, you’ll meet up with a guardian named Scapor, and you can either talk your way out of the confrontation or fight. ![]() Do take note that you need Source to cast the spell, so we recommend progressing through the story and rescuing Gareth so you can get Leya to remove the Source collars first. To complete this quest, one of your characters needs to cast Bless on any of the pigs. Your characters will make a comment about them, and you’ll receive the Burning Pigs quest log in your journal. Along the northeastern part of the map, you’ll also run into a small group of burning pigs setting off explosions by running into explosive barrels. ![]() Completing the Burning Pigs Quest in Divinity: Original Sin 2Īfter escaping Fort Joy in Divinity: Original Sin 2, you’ll make your way through the Hollow Marshes to find the Seekers camp.
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