There are a total of 11 staged Battle Scars available, each of which starts out as the "Early Stage" version and transforms into the "Final Stage" version later. The full list of Battle Scars is below, separated by "staged" scars and "standard" scars. Determining which specific combination of scars is good or bad is up to each player, as both Hero Class and play style will have a very large impact on the pros/cons of each individual battle scar. Because scars are applied randomly and can never be removed, some Heroes will undoubtedly become favorites while others become completely unused, or may even be sacrificed in order to generate a new Hero of a certain Class. There are a total of 17 different Battle Scars possible, but each Hero can only receive 2 different scars. ![]() For those players who a fan of this feature, the options menu allows enabling or disabling the application of new Battle Scars. This feature that was added with v1.05 of Guild Of Dungeoneering, but the original system was completely revamped with v1.06. ![]() Battle Scars are Traits that are permanently applied to a Hero upon completion of each Dungeon.
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