(Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than he or she started the turn with - but Bloodchief Ascension's first ability will still trigger. At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. It doesn't care whether life was also gained. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.īloodchief Ascension's first ability checks only whether life was lost. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.īloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. Two opponents each losing 1 life won't cause it to trigger. 185 listings on TCGplayer for Bloodchief Ascension - Magic: The Gathering - At the beginning of each end step, if an opponent lost 2 or more life this turn. Items must be in the same condition as when purchased and still in original packaging.Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.īloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.įor the first ability to trigger, a single opponent must have lost 2 life. Returns on any item may only be made within seven (7) days of the items purchase. Whenever a card is put into an opponents graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may. Gift vouchers and in store credit are non-refundable and not redeemable for cash. Oracle Text: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. This will trigger the Bloodchief Ascension ability again, thus entering an infinite loop of mill and damage. In the unlikely event of being charged for an unavailable item of a processed order, D20 Battleground will refund the full amount of that item. Bloodchief Ascension has three counters, any card that goes to any opponents graveyard will make that opponent lose two life points, triggering Mindcrank s ability and causing the opponent to mill two cards. The item will only be accepted if it is returned in an unused and unopened condition. D20 Battleground will pay the return delivery charges of a return if it is a result of our error. Two opponents each losing 1 life won’t cause it to trigger. For the first ability to trigger, a single opponent must have lost 2 life. If the replacement item is unavailable a credit amount to the value of the returned product will be issued, or a refund on request.Īny item that has been incorrectly sent to you, as a result of our error, may be returned or refunded credit on your account, or a full refund on request. Buy Bloodchief Ascension Zendikar from Good Games and receive your single quick. Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time. Returns must include its original packaging and all it's original content as applicable on return. The products will be exchanged for the same item if indeed found to be damaged / faulty by D20 Battleground. How It Works Buy Policies Steps to Sell Us Cards In-Store Event Schedule. It contains the spells you know and the creatures you can summon to fight for you. Any other damaged or Faulty goods must be reported on within a two-day period of receipt. Your deck of cards represents all the weapons in your arsenal.
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